HIP HAL driverlink
This document lists technical details regarding the HIP implemenation of IREE's Hardware Abstraction Layer, called a HIP HAL driver.
IREE provides a Hardware Abstraction Layer (HAL) as a common interface to different compute accelerators. IREE HAL's design draws inspiration from modern GPU architecture and APIs; so implementing a HAL driver using HIP is mostly straightforward; though there are places we need emulation given no direct mapping concepts or mechanisms. HIP HAL driver draws inspiration from the CUDA HAL driver and the code structure is based off of that implementation.
Overall design choiceslink
HIP driver vs runtime APIlink
IREE HAL's design draws inspiration from modern GPU APIs--it provides explicit control of low-level GPU objects. The compiler is expected to plan the object lifetime and schedule workload and synchronization in an optimized way; IREE HAL implementation and the underlying GPU driver stack is expected to be a thin layer without much smarts and magic.
Unlike CUDA, HIP doesn't provide two separate API's with the same functionality
in the name of driver and runtime. Instead it extends the HIP API with Modules
and Ctx control API's that the CUDA driver API's exclusively offer.At runtime
the HIP HAL driver will load the libamdhip64.so
/amdhip64.dll
library dynamically.
GPU Objectslink
Driverlink
There is no direct HIP construct that map to the IREE HAL iree_hal_driver_t
abstraction. We use it to hold the dynamic symbols loaded for all devices,
and device enumeration and creation.
Devicelink
iree_hal_hip_device_t
implements iree_hal_device_t
to provide
the interface to HIP GPU device by wrapping a hipDevice_t
.
For each device, right now we create two hipStream_t
s--one for issuing commands
for memory allocation and kernel lauches as instructed by the program; the other
for issue host callback functions after dispatched command buffers completes.
See synchronization section regarding the details.
Async allocationlink
The HIP HAL driver supports async allocation
(iree_hal_device_queue_alloca()
and iree_hal_device_queue_dealloca()
)
via HIP stream ordered memory allocation.
The async_allocations
in the iree_hal_hip_device_params_t
struct allows
to enable this feature.
Command bufferlink
iree_hal_command_buffer_t
is a recording of commands to
issue to the GPU; when the command buffer is submitted to the device it's then
actually executed on the GPU asynchronously.
Two implementations of iree_hal_command_buffer_t
exist in the HIP HAL
driver--one backed by hipGraph_t
and the other backed by hipStream_t
.
hipGraph_t
conceptually matches iree_hal_command_buffer_t
better given it's
a recording of commands to issue to the GPU. Also using the hipGraph_t
API allows
to easily encode fine grain dependencies between dispatch without having to
create multiple streams. Therefore, the hipGraph_t
-backed implementation is a
more natural one.
Though note that hipGraph_t
API is meant to be used for recording once and
replaying multiple times and there may be a performance penalty to using
hipGraph_t
API for one-shot command buffer.
The hipStream_t
-backed implementation just issues commands directly to a
hipStream_t
when recording. Commands issued to hipStream_t
can be immediately
sent to the GPU for execution; there is no recording and replaying separation.
In order to match the recording semantics of iree_hal_command_buffer_t
, to
use the hipStream_t
-backed command buffer, we need to first record the command
buffer into an in-memory
iree_hal_deferred_command_buffer_t
, and then
when applying the command buffer, we create a new hipStream_t
-backed
implementation.
The command_buffer_mode
in the iree_hal_hips_device_params_t
struct allows
to select which implementation to use.
Allocatorlink
The allocator will forward allocation requests to hipHostMalloc()
for host
local memory, hipMalloc()
for device local and host invisible memory, and
hipMallocManaged()
for device local and host visible memory.
Bufferlink
HIP buffers are represented either as a host pointer or a device pointer of
type hipDeviceptr_t
.
Executablelink
iree_hal_executable_t
maps naturally to hipModule_t
.
The compiler generates a FlatBuffer containing a HSACO image as well as a
list of entry point functions and their associated metadata (names,
workgroup size, dynamic shared memory size, etc.). At runtime, the HIP HAL
driver loads the HSACO image and creates hipFunction_t
s out of it for various
entry points.
Synchronizationlink
Eventlink
iree_hal_event_t
right now is not used in the compiler so it's
not yet implemented in the HIP HAL driver.
Semaphorelink
The IREE HAL uses semaphores to synchronize work between host CPU threads and device GPU streams. It's a unified primitive that covers all directions--host to host, host to device, device to host, and device to device, and allows flexible signal and wait ordering--signal before wait, or wait before signal. There is no limit on the number of waits of the same value too.
The core state of a HAL semaphore consists of a monotonically increasing 64-bit integer value, which forms a timeline--signaling the semaphore to a larger value advances the timeline and unblocks work waiting on some earlier values. The semantics closely mirrors Vulkan timeline semaphore.
In HIP, there is no direct equivalent primitives providing all the capabilities needed by the HAL semaphore abstraction. Therefore, to implement the support, we need to leverage multiple native CPU or HIP primitives under the hood.
hipEvent_t
capabilitieslink
The main synchronization mechanism is HIP event--hipEvent_t
.
As a functionality and integration baseline, we use hipEvent_t
to implement the
IREE HAL semaphore abstraction.
hipEvent_t
natively supports the following capabilities:
- State: binary; either unsignaled or signaled. There can exist multiple
waits (e.g., via
hipEventSynchronize()
orhipGraphAddEventWaitNode()
) for the samehipEvent_t
signal (e.g., viahipEventRecord()
orhipGraphAddEventRecordNode()
). - Ordering: must be signal before wait. Waiting before signal would mean waiting an empty set of work, or previously recorded work.
- Direction: device to device, device to host.
We need to fill the remaining capability gaps. Before going into details, the overall approach would be to:
- State: we need a 64-bit integer value timeline. Given the binary state of
a
hipEvent_t
, eachhipEvent_t
would just be a "timepoint" on the timeline. - Ordering: we need to defer releasing the workload to the GPU until the
semaphore waits are reached on the host, or we can have some device
hipEvent_t
to wait on. - Direction: host to host and host to device is missing; we can support that with host synchronization mechanisms.
Signal to wait analysislink
Concretely, for a given HAL semaphore, looking at the four directions:
CPU signallink
A CPU thread signals the semaphore timeline to a new value.
If there are CPU waits, it is purely on the CPU side. We just need to use common
CPU notification mechanisms. In IREE we have iree_event_t
wrapping various
low-level OS primitives for it. So we can just use that to represent a wait
timepoint. We need to keep track of all CPU wait timepoints in the timeline.
After a new signaled value, go through the timeline and notify all those waiting
on earlier values.
If there are GPU waits, given that there are no way we can signal a hipEvent_t
on CPU, one way to handle this is to cache and defer the submission batches by
ourselves until CPU signals past the desired value. To support this, we would
need to implement a deferred/pending actions queue.
GPU signallink
GPU signals can only be through a hipEvent_t
object, which has a binary state.
We need to advance the timeline too. One way is to use hipLaunchHostFunc()
to advance from the CPU side with iree_hal_semaphore_list_signal()
.
This additionally would mean we can reuse the logic form CPU signaling to
unblock CPU waits.
After advancing the timeline from the CPU side with hipLaunchHostFunc()
,
we can release more workload from the deferred/pending actions queue to the GPU.
Though, per the documentation of hipLaunchHostFunc()
, "the host function must
not make any HIP API calls." So we cannot do that directly inside
hipLaunchHostFunc()
; we need to notify another separate thread to call HIP
APIs to push more work to the GPU. So the deferred/pending action queue should
have an associcated thread.
For GPU waits, we can also leverage the same logic--using CPU signaling to
unblock deferred GPU queue actions. Though this is performant, given that
the CPU is involved for GPU internal synchronization. We want to use hipEvent_t
instead:
- We keep track of all GPU signals in the timeline. Once we see a GPU wait
request, try to scan the timeline to find a GPU signal that advances the
timeline past the desired value, and use that for waiting instead. (This
actually applies to CPU waits too, and it's an optimization over pure
CPU side
iree_event_t
polling.) - We may not see GPU signal before seeing GPU wait requests, then we can also
keep track of all GPU waits in the timeline. Later once see either a CPU
signal or GPU signal advancing past the waited value, we can handle them
accordingly--submitting immediately or associating the
hipEvent_t
. This would also guarantee the requirement ofhipEvent_t
--recording should happen before waiting. - We can use the same
hipEvent_t
to unblock multiple GPU waits. That's allowed, though it would mean we need to be careful regardinghipEvent_t
lifetime management. Here we can use reference counting to see how many timepoints are using it and automatically return to a pool once done.
Another problem is that per the hipLaunchHostFunc()
doc, "the function will
be called after currently enqueued work and will block work added after it."
We don't want the blocking behavior involving host. So we can use a dedicated
hipStream_t
for launching the host function, waiting on the hipEvent_t
from the
original stream too. We can also handle resource deallocation together there.
Data structureslink
To summarize, we need the following data structures to implement HAL semaphore:
iree_event_t
: CPU notification mechanism wrapping low-level OS primitives. Used by host wait timepoints.iree_event_pool_t
: a pool for CPUiree_event_t
objects to recycle.iree_hal_hip_event_t
: GPU notification mechanism wrapping ahipEvent_t
and a reference count. Used by device signal and wait timepoints. Associates with airee_hal_hip_event_pool_t
pool--returns to the pool directly on once reference count goes to 0.iree_hal_hip_event_pool_t
: a pool for GPUiree_hal_hip_event_t
objects to recycle.iree_hal_hip_timepoint_t
: an object that wraps a CPUiree_event_t
or GPUiree_hal_hip_event_t
to represent wait/signal of a timepoint on a timeline.iree_hal_hip_timepoint_pool_t
: a pool foriree_hal_hip_timepoint_t
objects to recycle. This pool builds upon the CPU and GPU event pool--it acquires CPU/GPU event objects there.iree_hal_hip_timeline_semaphore_t
: contains a list of CPU wait and GPU wait/signal timepoints.iree_hal_hip_queue_action_t
: a pending queue action (kernel launch or stream-ordered allocation).iree_hal_hip_pending_queue_actions_t
: a data structure to manage pending queue actions. It provides APIs to enqueue actions, and advance the queue on demand--queue actions are released to the GPU when all their wait semaphores are signaled past the desired value, or we can have ahipEvent_t
object already recorded to somehipStream_t
to wait on.